Sedition Wars - Battle For Alabaster - Strain


Welcome to the second half on my review of the models in Sedition Wars Battle For Alabaster. The first half focused on the Vangaurd, and this post will look at the Strain

As before, where Studios McVey have put up an assembly guide I'll be linking to that in the model heading.

The same caveats as before are in place, namely:

"CoolMiniOrNot have gone to pains to point out that they will replace any missing or damaged parts. The details for this service can be found on this Kickstarter Update.

I've not used any bases below, nor cleaned the models any more than needs be for them to fit together temporarily (hence the blu-tak). This is mainly because there are thing I want to consider with the models that would have delayed this post if I'd enacted them.

All the models come pre cut, with very little of the sprue remaining attached. This does make assembly faster, but also means there is a risk of losing a piece."

Let's begin. 

Revenants


There are three model types for the Revenats. Two of these are single piece models, needing only to be attached to the base.


The third is split at the torso, and needs assembly. The joint has a small square section that needs to key into place with corresponding space on the legs. This leads to the model being more twisted around than you'd expect looking at the separate parts. 


as can be seen above the main issue with these models will be cleaning away the sprue vents. The mould lines also need clearing, but disappear into the detail more, which means care must be taken not to remove that along with them.

Talking of detail the models really do evoke of sense of horror, and I expect we'll be seeing them used in other games for technozombie stand ins. 

Stalkers

The Stalkers are again single piece models, and there is little to say that hasn't been covered above.


Quasimodos

A really solid single piece model, there's an impressive amount of plastic used in each of these. The body horror really gets pushed here, and they're going to be a joy to paint.



Scythe Witches


The first of the character type models, the Scyth Witches come in two parts, and just need a bit of fiddly cleaning up before assembly.  The mould line visible on the arm is a particularly bad one. 


Brimstones


The first of the big monsters there are two Brimstones in the main box, each made of five parts.  Assembly is incredibly easy, with the joints shaped to fit together in only one position. The only issue here (as bought up in the Studio McVey assembly guide is making sure all four limbs are in contact with the base).



Grendlr


The Grendlr is the biggest model in the set and comes with the most pieces. Sadly it also comes with issues, as the two body halves do not meet up perfectly. This is supposedly easily remedied, via the use of hot water, as explained here. I've not tried it yet, but I'll put up a post when I do. In the meantime, here's a picture of the completed model from Studio McVey, and boy does it look worth the fiddle putting him together.





The final model of the set, the Cthonian comes in five parts, and is very easy to assemble.


Of all the models it is the one I'm least sure about, as while the individual parts are great the whole is too reminiscent of  the first Dreadnoughts from 40K, and it seems a long way removed from the aesthetic of the other Strain models in the set. It also loses a lot of wow factor when view straight on.


Conclusion

The picture below should give an idea of the size of the models, with a Space Marine snuck in for comparison. I've not compressed it, so clicking should produce a huge version.


As a set I'm impressed with the Strain. I like the variation in the Revenants, that could easily have been just one model type. The different troop types stand out, and evolve nicely from one another, without moving away from the overall aesthetic (apart from the Cthonian).

The models don't suffer particularly badly from mould lines, and the level of detail is impressive, and very crisply captured. It's a shame about the issues with the Grendlr, but they do seem to be a freak occurrence, and judging by the difference in fit between the model in the main box, and the one in the Biohazard extras set, it may be that some people are unaffected.

Sedition Wars has some really high quality models, and combined with the fact they work on standard sized bases (25 and 50mm) I expect to see them turn up in a number of other systems.

4 comments:

  1. The last thing I need to do is start playing another miniature based game (after recently getting into DeepWars and Dreadball), but these last few posts certainly make me want to give the game a try. While you are right about the Cthonian not really fitting in with the rest, I like the old school dreadnaught vibe.

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    1. I seem to have an ever expanding list of games to try at some point. Funnily enough DeepWars is on there (along with many other games beginning with D oddly enough). As the blog shows I already have far too many models though. I'll be sitting down with the rules at the weekend, and seeing if they match the miniatures.

      The Cthonian is odd because if doesn't make good on the build up in terms of size and style. In and of itself it has charm though, and I can see it possibly doing duty as a Hellbrute at some point.

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  2. To understand the Cthonian, you need to look at the Strain set from strain 1 (revenants) right through to strain 5 (Cthonian). There is a clear evolution that I absolutely adore.

    The two-piece revenant clearly evolves into the quasimodo, and the quasimodo into the brimstone, in turn into the grendlr. At each step, the Strain nano-virus is replacing more and more flesh with metal, departing further and further from the human form. You also get a short evolutionary path from the blade-arm revenant to the stalker to the scythe witch.

    The cthonian isn't a clear evolution from any previous model (though I think it's most like the scythe witch if you look at the shape of the legs and the overall humanoid appearance). What it is, though, is the peak of Strain evolution. It is the toughest thing in the entire game, and it basically a blob of squid-like flesh encased in a bio-metallic armoured shell. Clearly, this is what all that evolution has been leading to.

    The unity of design throughout the Strain models is simply a joy to behold.

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    1. I'm going to turn part of that argument on it's head.

      There is a clear evolution through the range, as the forms become less human and more bestial, with the Quasimodo the pivot point between the human side of things and the quadruped Brimstone, which shifts nicely into the Grendlr. There's the other track, with the Scyth Witch does clearly come through a shorter route, from the Stalker.

      While the Cthonian may be the top of the food chian, it looks marooned their. If it's via the Grendlr then it lacks sheer bulk, and four legs. If it's through the Scyth With it's too big. Compared to either of them it's too angular and mechanical.

      Writing this there's a horrible idea that it's a mix of the two growing in my head. With the tentacled maw of the Grendlr becoming the pilot.

      It's a lovely range though, and I hope we see them expanded at some point anon.

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