I've made a very small start on some INQ28 models this weekend, removing details from the Empire Witch Hunter, and dealing with the abysmal state of the Finecast (missing fingers and all sorts), and putting together a Forge World Commissar, who I'm tempted to just leave as is.
The before photo, with comets on the boots, and a feather in the hat, and bubbles bloody everywhere.
And the after shot, sans feather and comets,and with a healthy amount of liquid greenstuff splashed about. The Commissar needed his power sword straightening, and not that it's attached there's the gap at his wrist to deal with. He's too nice a model to change really, but there's a certain INQ28 feeling missing at the moment. I think the atmosphere might have to come from the base rather than the model in this instance. The Witch Hunter needs a lot of 40Kifying, which is going to mean serious work on his right leg to remove the armour plate and the puffed fabric. The pistol also needs some ammo clip to mark it as more than a flintlock, but I'm undecided what to do with it. As for the weaponry, I'm not certain what's going to go on his back as yet, as both pieces have their merits.