DreadBall - Marauders / Orxs and Goblins - Greenmoon Smackers

Welcome to part 2 of 5 where we move from the Humans to the Orxs.

Containing 4 Guards and 6 Jacks the Orx team is one that plays heavily on the differential between the stronger Orxs and the fragile Goblins.


The four Guards are identical, and there are a number of issues with the kit.

Mould lines are an issue with the thigh armour below being are particularily bad example, and running over detail in an awkward way.

The heads suffer from two problems. Firstly the last bits of sprue are in an awkward place to be cleaned off.

Secondly, the connecting tab is too long and badly shaped, to the extent that the model below is the only one I was able to make to "fit" together. The others didn't even go in.

Dealing with this mean cutting the tabs of entirely, and then gluing around the collar to ensure a good bond.


The Jacks come with two body types, a set of four arms (in two poses), and six heads (again in two types).

Due to the way the models are sculpted the heads only fit onto a certain body (the ears are the problem), and the arms only give two poses.

The Team and Conclusions

The team photo shows the sad lack of variation in the kit, as well as the size of the Guard Orxs. 

The detail on the models is good, and assembly was easy for the most part, but the lack of variety lets the kit down. Conversions would be difficult to achieve without considerable effort. That said, the four poses that there are look good, and the team really shows the size dynamic.

The stand alone team set is available for £14.99 and contains 3 Guards and 5 Jacks, and extras.


  1. Overall I like the sculpts of all the models in the first range of models for the game. But the models certainly have their fair share of problems, many of which you mentioned. I don't see how they allowed some of the taps to slip by quality control (particularly those on the heads of the Orx Guards). That and the plastic used is much more difficult to clean up than that used by GW. I normally use a combination of cutting and scraping via x-acto knife to remove mold lines. With the plastic used on these models, if you scrape them off, it looks like you were gnawing on them unless you go at them with sandpaper...

    1. The plastic does seem to have issues. I've got one base that's warped, some details are a bit fuzzy, and the mould lines are hellish to clear. I've been doing OK with a x-acto, but the first pass seems to make them stand out even more.

  2. I agree with what has been said above. The models look nice, with pretty crisp detail, but there is very limited conversion potential (that is easy to do at least). The plastic is terrible. I figured I could finish a team of dwarves after a few nights work. Such was not the case, with each model taking hours to trim and sand. I can't imagine playing one of mantic's other games (Warpath, War of Kings). Assembling an army would take months, ha ha.

    1. There are more sculpts to come down the line (thanks to the Kickstarter) so hopefully they'll offer an alternative to conversion. Best of luck with the Forge Fathers. In defence of Mantic's other ranges the Kings of War models I have don't have any thing like the same problems with either being covered in flash and lines, or in cleaning them off where they appear. The KoW kits are far more like GW both in terms of plastic used, and being on a full sprue etc.

    2. That is good news about their other miniatures. I am fine with moldlines, they are a fact of life in terms of miniature gaming that will always need to be dealt with. It is just when they are inordinately difficult to remove that I question why I am doing it. Metal models are easier to clean up then the dreadball plastic. I find it curious that they would change to another type of plastic for these models. Perhaps it is less expensive to produce?

    3. They are sadly a necessary evil. The only models I've known with similar issues are the Warmachine Khador Jacks (being the only PP plastics models I've used so far).

      Just put the Veer-myn review up, and they're a real pain.

      I assume the change in plastic is an expense thing, as there simply won't be the demand for the kits, as few people will be buying multiple copies of the same set. It might also be to do with the number of models on a sprue and the ability to vary what's in a box rather than be locked into using sprue X of Y models forever.


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