Sedition Wars - Battle For Alabaster - Unboxing

Welcome to the first of a number of Sedition Wars articles. Much as I did for DreadBall I'll be putting up a few posts, covering the game's contents in detail. These have now gone up, and you can read specific posts on the Vangaurd, Strain, and the map tiles.

This opening piece will deal with the what comes in the main boxed game, but won't be focusing on the miniatures, as they'll be getting a post each for the Vanguard and Strain. The Biohazard extras will also be getting their own post.

Those of you who've seen my Sunday post will already be aware of the sad state of the packaging the game arrived in. Those of you who are not, well this photo might be a surprise.

Thankfully nothing was damaged apart from my expectations. Getting everything out and dusting out the polystyrene produced quiet a nice pile of goods.

As I've said above this post is going to be solely focused on the boxed set.

Below is the back of the box, which gives a good list of the contents, which is sadly not repeated elsewhere. I've uploaded it at its full size so it ought to be legible to all. It should making checking the box contents a bit easier than having to either empty the box out completely or lifting it over your head. Click to embiggen. 

Opening up the box reveals the cardboard tiles at the top of the box. Here's one of the two counter sheets. Note the train car at the bottom.

And the back of it. It's nice thick card and the print quality is high. 

And the second set of counters. We'll be coming back to them in a bit.

Underneath these was the rulebook, 58 A4 pages of rules, a bit of background and 9 scenarios.

Then came the five double sided map tiles. I'll be review these in a separate post, so for now here's a taster. The boards are just short of 14" a side, individual, and well printed.

Beneath the tiles are the miniatures and other bits and pieces of the game. It's a shame that the bottom section isn't better designed for storing the game after everything has been opened and assembled.

And unpacked from the box.

Before I move onto all these pieces I'm going to swing back to the card counters. There are rather a lot of them, but below is a copy of each type, with a 25mm base for a bit of scale.

Everything punched out very cleanly, without tearing the backing. The one issue I have is that the cutting die hasn't quite lined up spot on on one sheet, leaving some of the printing a little off centre.

 Onto the box contents proper, in order of increasing interest. Firstly eight dice.

These are the 30 nano tokens, with the strain logo cast on them.

Unfortunately the production process has left a little circle beneath the logo.

These are the Infection (Red) and Shield (Blue) markers. They clip onto the 25mm bases thanks to the two sockets on the underside of the bases, and the studs on the markers (which can be seen clearly on the blue ones). They stack as many times as you want, as illustrated in the picture, but are a bit of a pain to get apart. The base at the bottom right has an infection marker placed under it, which is quiet hard to tell from above, but should stand out well enough during game-play.

Each model has it's own card. These are double sided, playing card size, and include the stats, wound track, and abilities for each model.

The small bases are  25mm (so the same size as a standard GW round base) with straight sides. There's a selection of detailing. The 50mm bases all share the same design.

Onto the models, briefly. A with the titles, these will be getting separate, more detailed posts. 

The Vangaurd get the lions share of multipart miniatures. Working left to right, we have Barker Zosa (with parts for the Azriel Heavy Fusion Lance, or the under-slung Lucifer Plasma Thrower), Corpsman Morgan Vade, Hurley (the Drone), Akosha Nama, and Captain Kara Black (who I appear to have put Akosha's arm next to by mistake).

The Vangaurd troops, the Samaritan's come with four poses, the male helmeted trooper, with his gun attaching at the shoulder, the helmet-less female trooper, the helmeted female trooper and the bare headed male trooper. These last three are used for the Heavy Weapons, with only the male trooper being able to equip the Reaver due to the way the arms attach..

It's worth noting that while I have the right number of models the model distribution is wrong compared to the numbers listed on the back of the box (I have an extra female trooper with helmet, instead of a female trooper without).

Here they are in more detail. Along with the weapon sprue, which working clockwise from top right goes: Bouncer (for the Grenadier), Azriel Fusion Lance (for the Lancer/Elite Samaritan), Reaver arm, and finally the Reaver itself.

Onto the Strain forces.  Below are the lesser models, running from Phase 1 (First three lines) to the Phase 2 Stalkers (fourth line) to the Phase 3 Quasimodos (Last line).

Below are two Scyth Witches, two Brimstones, and a Cthonian. 

And lastly we have the Grendlr. You may want to read this before constructing it. 

And that's the end of it as far as the unboxing goes. Check back tomorrow for a run down of the terrain tiles and the miniatures.

There have only been three issues so far. The first was that the Resin Kara was missing from my Bioshock pack. Apparently I'm not the only one.

Secondly I am missing the Grendlr's head. The picture above shows a head (the small piece, top right) borrowed from the Biohazard set.

Thirdly one of my terrain tiles appears to have something trapped in it. When I get a replacement, I'm going to cut it open and see what I find.

Happily all this has been dealt with by CoolMiniOrNot and things should be on their way to me.

Overall I'm very impressed with the quality of the set.  I need to sit down with the rules, and with the models, but so far so good. If anyone has any questions I'll do my best to answer them in the comments below.


  1. Everything looks pretty nice. I am glad to see the cardstock the counters are made of is nice. Dreadball left a bit to be desired in that department. The models look good. What is your assessment of the plastic they are made from? How is it to work with?

  2. The quality seems good all round, and the counters are nice and sturdy. As for the models, I'm fairly sure it's been said to be the same stuff used for Warmachine. Certainly this post on the McVey Studio Blog says that plastic glue won't work, meaning it's not the same as GW use. It doesn't seem to clean up quite as well as GW plastic, but it's not as bad as the DreadBall models are for cleaning. Certainly the mould lines are less visible for the most part, and you'd almost get away without cleaning them in some cases.

    For all the stick GW gets at times, buying from other companies has only increased my respect for their mould making department and their ability to put the mould lines on the least intrusive part of a kit.

    1. That is good to hear. I was never one to use that plastic glue to begin with, preferring simple superglue. The more I work with other miniatures, I too am gaining much more respect for what GW does. There truly is a lot that needs to go into plastic design that is easy too overlook if you only have experience with GW stuff.

    2. I like working with plastic glue, just because I've less chance of gluing my fingers together, and there's a window of opportunity to fiddle with poses etc. Superglue does set faster and make for easier work though at times.

      GW does make it look easy doesn't it, well, some of the time. Certainly the Dark Vengeance miniatures look like a master-class on how to split models and place mould lines.

  3. Well, this post has set my mind at ease. The stuff looks like it was pretty well made.

    I was not thoroughly impressed with the job Mantic did with Dreadball. For a company that prides itself in making cheap, quality models, the game certainly was not a good deal. The counters were flimsy, thin cardboard. The models were made of cheap plastic (or I presume it was cheaper than what other companies employ). Not to say that I don't like the models or the game. I was just not very impressed with the production values, especially after it was funded by crowdsourcing. Shame they did not put some of that money into making the components nicer (i guess maybe it was used to get started working on all the expansions).

    1. Everything seems to be good quality. There are things I'd change, but not a huge amount. Just a question of how well the models go together/clean up.

      Mantic ran into problems with their suppliers with DreadBall (see the Quirkworthy post about a bit of that), so I can see that putting pressure on things. That said, I rather have it late and polished (with a certain time limit).

      The above may have no bearing on things however. The counters do seem little better than cereal box card, and are badly sized for being mounted on a base or similar. I suppose their is the acrylic set. The plastic is a pig to work with, and it's a shame because their Kings Of War stuff has always impressed me from that side of things.

      Crowdsourcing is a funny beast, and I'm not sure where I stand on the use of money. As funders we're playing for pledge X and reviving that. The total raised is disassociated from the end product, even with stretch goals and the like, adding a sense of connection. But I digress.

      It would have been nice to see the quality of the box contents improve, as it's what will fuel the long term life of the game. You'll buy the expansions only if you've got the base set. Well, the rules and board at least. I suppose, all that aside the proof of the game will be in the play itself.

      I imagine there would also be long term pricing implications for upping the spec of the models, that simply wouldn't be covered by the Kickstarter, and push the game out of the pricing bracket Mantic have placed it in.

      If GW do a Blood Bowl re-release in August as their game-in-a-box one off thing, we'll get to see a very interesting price comparison. For now, at £50 for the basic set, you're getting a fair bit for the extra £15 you're paying over getting Project Pandora say (at £35).

      At least it's only a small number of models per team, rather than a 40K army. No one would ever play.

      Fingers crossed the expansion teams won't have the same issues.

  4. I came into the Dreadball scene late (and did not support the kickstarter), so I was not aware that Mantic had some troubles with their suppliers. You are right about the kickstarter backers largely just paying for their copy of the game (I have backed a few videogames, and they don't have physical products that have to be produced (for the most part), so most of the raised money goes to development. I feel that I have that notion in mind when thinking of most kickstarters, and forget most others require substantial production costs alongside development costs).

    £50($80) is a substantial amount of money, especially for what largely amounted to 21 models and a rulebook (this is obviously not considering what GW is now charging for their rulebooks, he he). I feel that if they would have included the acrylic counters in the game, I would have been less inclined to complain. But, enough complaining. I have thoroughly enjoyed the games of Dreadball that I have played, and forsee having a good time with it for a long time to come.

    Here's hoping GW re-releases Blood Bowl.

    1. I wouldn't have know about the trouble they'd had, if I hadn't seen the post I linked to above. Kickstarter's range of items distorts the idea of value, because of the mix of videogames and tabletop games with their hugely variable costs.

      £50 is a fair chunk for the game, and it's a shame to see corners cut. Interestingly GW still have the old Blood Bowl in stock, for £51.25. It'd be nice to see the game get an update, and see what they put in it/charge.

      Hope you continue to enjoy DreadBall.


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