Wrath Of Kings
Introduction


Those of you who made it all the way to the bottom of yesterday's post will know I have chosen to go with Wrath of Kings as the system to focus on in 2016.

Games Systems

As I said yesterday I have set my hobby sights on building an army during 2016, but not within one of Games Workshop’s systems.

I have had some experience in other systems, but this has tended to be restricted to skirmish level games, such as Malifaux, rather than serious pushes into army level gaming. Trying to find such a system set me off on a broad exploration of other games. Below I’ve tried to summarise what I’ve found. If you want to skip that and head right to the end you’ll find which system I’ve chosen to follow for 2016.

Call It A Comeback

It turns out the enthusiasm that I approached Age of Sigmar with last year was a false dawn for my hobby. I’ve been dabbling a bit, and keeping up with the community more than I was, but I have certainly failed to produce anything of use. 

Iron Sleet’s Pilgrym project is an ongoing reminder of the elements that drew me into the hobby in the first place, and an utterly jaw dropping exploration of quite how deeply the thinnest sliver of the Warhammer 40,000 background and aesthetic can be mined for incredible results. Even at this early stage their work is stunning to behold, and is truly ambitious and epic in scope.